Real-time path tracing for USD. Engineered for industrial scale.
Native Hydra integration. Select Solace as the active renderer from the command line or the viewport menu.
usdview scene.usd --renderer Solace
USD Hydra render delegate for Blender. Enable Solace in the render engine dropdown to path trace directly in the viewport.
Hydra viewport integration for Autodesk Maya. Switch the viewport renderer to Solace for interactive path tracing of USD stages.
UsdGeomMeshsubdivisionSchemeUsdGeomCubeUsdGeomSphereUsdGeomConeUsdGeomCylinderUsdGeomCapsuleUsdGeomPointsUsdGeomSubsetprimvars:displayColorUsdGeomPointInstancerinstanceableUsdPreviewSurfaceprimvars:stUsdUVTextureUsdLuxSphereLightUsdLuxRectLightUsdLuxDiskLightUsdLuxCylinderLightUsdLuxDistantLightUsdLuxDomeLightUsdGeomCameracolor, primId, depth, neye, instanceIdtimeSamplesUsdVariantSetrender, proxy, guideUsdGeomImageableHdRenderDelegateUsdVolVolumeUsdGeomBasisCurvesUsdSkelSolace ships as a Hydra render delegate plugin. Drop it into your USD plugin path and register.
set PXR_PLUGINPATH_NAME=C:\path\to\solace\
from pxr import Plug Plug.Registry().GetAllPlugins()
You should see Solace listed among the available Hydra render delegates.
renderIndex = HdRenderIndex.New(HdSolaceRendererPlugin(), []) # or via usdview: --renderer Solace
Renderer ID: Solace